{
  "id": 24,
  "key": "Jax",
  "name": "Jax",
  "title": "der Großmeister der Waffen",
  "fullName": "Jax, der Großmeister der Waffen",
  "icon": "https://raw.communitydragon.org/15.22/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/24.png",
  "resource": "Mana",
  "attackType": "Nahkampf",
  "adaptiveType": "Physischer Schaden",
  "stats": {
    "health": {
      "flat": 650,
      "percent": 0,
      "perLevel": 103,
      "percentPerLevel": 0
    },
    "healthRegen": {
      "flat": 8.5,
      "percent": 0,
      "perLevel": 0.55,
      "percentPerLevel": 0
    },
    "mana": {
      "flat": 339,
      "percent": 0,
      "perLevel": 52,
      "percentPerLevel": 0
    },
    "manaRegen": {
      "flat": 8.2,
      "percent": 0,
      "perLevel": 0.7,
      "percentPerLevel": 0
    },
    "armor": {
      "flat": 36,
      "percent": 0,
      "perLevel": 4.2,
      "percentPerLevel": 0
    },
    "magicResistance": {
      "flat": 32,
      "percent": 0,
      "perLevel": 2.05,
      "percentPerLevel": 0
    },
    "attackDamage": {
      "flat": 68,
      "percent": 0,
      "perLevel": 4.25,
      "percentPerLevel": 0
    },
    "movespeed": {
      "flat": 350,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "acquisitionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "selectionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "pathingRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "gameplayRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamage": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamageModifier": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackSpeed": {
      "flat": 0.638,
      "percent": 0,
      "perLevel": 3.4,
      "percentPerLevel": 0
    },
    "attackSpeedRatio": {
      "flat": 0.638,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackCastTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackTotalTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackDelayOffset": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackRange": {
      "flat": 125,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramTenacity": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAbilityHaste": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAttackSpeed": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramEnergyRegen": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    }
  },
  "positions": [
    "JUNGLE",
    "TOP"
  ],
  "roles": [
    "FIGHTER",
    "SKIRMISHER",
    "ASSASSIN"
  ],
  "attributeRatings": {
    "damage": 3,
    "toughness": 2,
    "control": 2,
    "mobility": 2,
    "utility": 1,
    "abilityReliance": 0,
    "difficulty": 2
  },
  "abilities": {
    "P": [
      {
        "name": "Unerbittlicher Angriff",
        "icon": "https://raw.communitydragon.org/15.22/game/assets/characters/jax/hud/icons2d/jaxp.png",
        "effects": [
          {
            "description": "Jax' aufeinander folgende normale Angriffe erhöhen sein Angriffstempo immer weiter.",
            "leveling": [
              {
                "attribute": "BuffDuration",
                "modifiers": [
                  {
                    "values": [
                      2.5
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MaxStacks",
                "modifiers": [
                  {
                    "values": [
                      8
                    ],
                    "units": [
                      "Stapel"
                    ]
                  }
                ]
              },
              {
                "attribute": "FallOffRate",
                "modifiers": [
                  {
                    "values": [
                      35
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BelvethVsJaxQuestRewardStacks",
                "modifiers": [
                  {
                    "values": [
                      5
                    ],
                    "units": [
                      "Stapel"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ],
          "affectedByCdr": false
        },
        "targeting": "",
        "affects": "Selbst",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jax' aufeinander folgende normale Angriffe erhöhen sein Angriffstempo immer weiter.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "0"
      }
    ],
    "Q": [
      {
        "name": "Sprungschlag",
        "icon": "https://raw.communitydragon.org/15.22/game/assets/characters/jax/hud/icons2d/jaxq.png",
        "effects": [
          {
            "description": "Jax springt zu einer freundlichen oder gegnerischen Einheit oder einem Auge und verursacht dabei <physicalDamage>65/105/145/185/225 normalen Schaden</physicalDamage>, falls es sich um einen Gegner handelt.",
            "leveling": [
              {
                "attribute": "Damage",
                "modifiers": [
                  {
                    "values": [
                      65,
                      105,
                      145,
                      185,
                      225
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                65
              ],
              "units": [
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                8,
                8,
                7.5,
                7,
                6.5
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Positive MoveBlock",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jax springt zu einer freundlichen oder gegnerischen Einheit oder einem Auge und verursacht dabei <physicalDamage>65/105/145/185/225 normalen Schaden</physicalDamage>, falls es sich um einen Gegner handelt.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "0.695",
        "effectRadius": "210",
        "targetRange": "700"
      }
    ],
    "W": [
      {
        "name": "Verstärkung",
        "icon": "https://raw.communitydragon.org/15.22/game/assets/characters/jax/hud/icons2d/jaxw.png",
        "effects": [
          {
            "description": "Jax lädt seine Waffe mit Energie auf. Sein nächster Angriff oder <spellName>Sprungschlag</spellName> verursacht zusätzlich <magicDamage>50/85/120/155/190 magischen Schaden</magicDamage>.",
            "leveling": [
              {
                "attribute": "Damage",
                "modifiers": [
                  {
                    "values": [
                      50,
                      85,
                      120,
                      155,
                      190
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "StructureMod",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                30
              ],
              "units": [
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                8,
                7,
                6,
                5,
                4
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Positive EmpowerAttack, AttackReset",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jax lädt seine Waffe mit Energie auf. Sein nächster Angriff oder <spellName>Sprungschlag</spellName> verursacht zusätzlich <magicDamage>50/85/120/155/190 magischen Schaden</magicDamage>.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "0.319",
        "effectRadius": "210",
        "targetRange": "300"
      }
    ],
    "E": [
      {
        "name": "Gegenschlag",
        "icon": "https://raw.communitydragon.org/15.22/game/assets/characters/jax/hud/icons2d/jaxe.png",
        "effects": [
          {
            "description": "Jax nimmt bis zu 2 Sekunden lang eine defensive Haltung ein, wodurch er allen eingehenden Angriffen ausweicht und durch Fähigkeiten mit Flächenwirkung 25 % weniger Schaden erleidet. Nach 2 Sekunden oder wenn die Fähigkeit <recast>reaktiviert</recast> wird, fügt Jax Gegnern in der Nähe <magicDamage>magischen Schaden</magicDamage> in Höhe von 40/70/100/130/160 + 3.5 % des maximalen Lebens zu und <status>betäubt</status> sie 1 Sekunden lang. <br /><br />Der Schaden erhöht sich um 20 % pro ausgewichenem Angriff, bis zu einem Maximum von <magicDamage>(40/70/100/130/160 + 70% AP) * (2) + 7 % des maximalen Lebens</magicDamage>.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      40,
                      70,
                      100,
                      130,
                      160
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "StunDuration",
                "modifiers": [
                  {
                    "values": [
                      1
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentIncreasedPerDodge",
                "modifiers": [
                  {
                    "values": [
                      20
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "MaxDodgesForDamageIncrease",
                "modifiers": [
                  {
                    "values": [
                      5
                    ],
                    "units": [
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentHealthDamage",
                "modifiers": [
                  {
                    "values": [
                      3.5
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "DodgeDuration",
                "modifiers": [
                  {
                    "values": [
                      2
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "AoEDamageReduction",
                "modifiers": [
                  {
                    "values": [
                      25
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "APRatio",
                "modifiers": [
                  {
                    "values": [
                      70
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                50,
                60,
                70,
                80,
                90
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                17,
                17,
                15,
                13,
                11
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "ImmobilizingCCSpell, SignatureSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jax nimmt bis zu 2 Sekunden lang eine defensive Haltung ein, wodurch er allen eingehenden Angriffen ausweicht und durch Fähigkeiten mit Flächenwirkung 25 % weniger Schaden erleidet. Nach 2 Sekunden oder wenn die Fähigkeit <recast>reaktiviert</recast> wird, fügt Jax Gegnern in der Nähe <magicDamage>magischen Schaden</magicDamage> in Höhe von 40/70/100/130/160 + 3.5 % des maximalen Lebens zu und <status>betäubt</status> sie 1 Sekunden lang. <br /><br />Der Schaden erhöht sich um 20 % pro ausgewichenem Angriff, bis zu einem Maximum von <magicDamage>(40/70/100/130/160 + 70% AP) * (2) + 7 % des maximalen Lebens</magicDamage>.",
        "missileSpeed": "1450",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1450",
        "width": "",
        "angle": "",
        "castTime": "0.101",
        "effectRadius": "375",
        "targetRange": "300"
      }
    ],
    "R": [
      {
        "name": "Großmeister der Waffen",
        "icon": "https://raw.communitydragon.org/15.22/game/assets/characters/jax/hud/icons2d/jaxr.png",
        "effects": [
          {
            "description": "<spellPassive>Passiv:</spellPassive> Jeder dritte Angriff innerhalb von 2.5 Sekunden verursacht zusätzlich <magicDamage>75/130/185 + 60% magischen Schaden</magicDamage>.<br /><br /><spellActive>Aktiv:</spellActive> Jax schmettert seine Laterne zu Boden und fügt Gegnern in der Nähe <magicDamage>100/175/250 + 100% magischen Schaden</magicDamage> zu. Wenn er einen Champion trifft, erhält er 8 Sekunden lang <scaleArmor>45/60/75% + 40% gesamte AD Rüstung</scaleArmor> und <scaleMR>(45/60/75% + 40% gesamte AD) * (60%) Magieresistenz</scaleMR> sowie zusätzlich <scaleArmor>20/25/30% + 10% gesamte AD Rüstung</scaleArmor> und <scaleMR>(20/25/30% + 10% gesamte AD) * (60%) Magieresistenz</scaleMR> pro getroffenem Champion. Während dieses Zeitfensters verursacht jeder zweite (statt jeder dritte) Angriff zusätzlichen <magicDamage>magischen Schaden</magicDamage>.",
            "leveling": [
              {
                "attribute": "Duration",
                "modifiers": [
                  {
                    "values": [
                      8
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "PassiveBaseDamage",
                "modifiers": [
                  {
                    "values": [
                      75,
                      130,
                      185
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "PassiveFallOffTime",
                "modifiers": [
                  {
                    "values": [
                      2.5
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseResists",
                "modifiers": [
                  {
                    "values": [
                      45,
                      60,
                      75
                    ],
                    "units": [
                      "",
                      "",
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "ResistsPerExtraTarget",
                "modifiers": [
                  {
                    "values": [
                      20,
                      25,
                      30
                    ],
                    "units": [
                      "",
                      "",
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "MRMult",
                "modifiers": [
                  {
                    "values": [
                      60
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "SwingDamageBase",
                "modifiers": [
                  {
                    "values": [
                      100,
                      175,
                      250
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "AoESize",
                "modifiers": [
                  {
                    "values": [
                      375
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              },
              {
                "attribute": "StructureMod",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                100
              ],
              "units": [
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                110,
                110,
                100
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst (Bereich)",
        "affects": "Selbst, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Ultimate",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<spellPassive>Passiv:</spellPassive> Jeder dritte Angriff innerhalb von 2.5 Sekunden verursacht zusätzlich <magicDamage>75/130/185 + 60% magischen Schaden</magicDamage>.<br /><br /><spellActive>Aktiv:</spellActive> Jax schmettert seine Laterne zu Boden und fügt Gegnern in der Nähe <magicDamage>100/175/250 + 100% magischen Schaden</magicDamage> zu. Wenn er einen Champion trifft, erhält er 8 Sekunden lang <scaleArmor>45/60/75% + 40% gesamte AD Rüstung</scaleArmor> und <scaleMR>(45/60/75% + 40% gesamte AD) * (60%) Magieresistenz</scaleMR> sowie zusätzlich <scaleArmor>20/25/30% + 10% gesamte AD Rüstung</scaleArmor> und <scaleMR>(20/25/30% + 10% gesamte AD) * (60%) Magieresistenz</scaleMR> pro getroffenem Champion. Während dieses Zeitfensters verursacht jeder zweite (statt jeder dritte) Angriff zusätzlichen <magicDamage>magischen Schaden</magicDamage>.",
        "missileSpeed": "1500",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1500",
        "width": "",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "250",
        "targetRange": "260"
      }
    ]
  },
  "releaseDate": "2009-02-21",
  "releasePatch": "Alpha Week 2",
  "patchLastChanged": "26.01",
  "price": {
    "blueEssence": 675,
    "rp": 585
  },
  "lore": "Jax ist in seinem Umgang mit einzigartigen Waffen sowie bissigem Sarkasmus unerreicht und außerdem der letzte bekannte Waffenmeister von Icathia. Nachdem die Bewohner seiner Heimat in einem Anflug von Selbstüberschätzung die Leere entfesselt und ihr Land damit zerstört hatten, schworen sich Jax und die anderen seiner Art, die Überreste zu schützen. Jetzt erhebt sich erneut die Magie in dieser Welt und so auch die schlummernde Gefahr, so dass Jax mit dem letzten Licht Icathias Valoran durchstreift. Alle Krieger, die er auf seinem Weg trifft, unterzieht er einem Test, um zu sehen, ob sie stark genug sind, neben ihm zu kämpfen.",
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