{
  "id": 202,
  "key": "Jhin",
  "name": "Jhin",
  "title": "der Virtuose",
  "fullName": "Jhin, der Virtuose",
  "icon": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/202.png",
  "resource": "Mana",
  "attackType": "Fernkampf",
  "adaptiveType": "Physischer Schaden",
  "stats": {
    "health": {
      "flat": 655,
      "percent": 0,
      "perLevel": 107,
      "percentPerLevel": 0
    },
    "healthRegen": {
      "flat": 3.75,
      "percent": 0,
      "perLevel": 0.55,
      "percentPerLevel": 0
    },
    "mana": {
      "flat": 300,
      "percent": 0,
      "perLevel": 50,
      "percentPerLevel": 0
    },
    "manaRegen": {
      "flat": 6,
      "percent": 0,
      "perLevel": 0.8,
      "percentPerLevel": 0
    },
    "armor": {
      "flat": 24,
      "percent": 0,
      "perLevel": 4.7,
      "percentPerLevel": 0
    },
    "magicResistance": {
      "flat": 30,
      "percent": 0,
      "perLevel": 1.3,
      "percentPerLevel": 0
    },
    "attackDamage": {
      "flat": 61,
      "percent": 0,
      "perLevel": 4.4,
      "percentPerLevel": 0
    },
    "movespeed": {
      "flat": 330,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "acquisitionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "selectionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "pathingRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "gameplayRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamage": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamageModifier": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackSpeed": {
      "flat": 0.625,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackSpeedRatio": {
      "flat": 0.625,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackCastTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackTotalTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackDelayOffset": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackRange": {
      "flat": 550,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramTenacity": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAbilityHaste": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAttackSpeed": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramEnergyRegen": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    }
  },
  "positions": [
    "BOTTOM"
  ],
  "roles": [
    "MARKSMAN",
    "MAGE",
    "CATCHER"
  ],
  "attributeRatings": {
    "damage": 3,
    "toughness": 1,
    "control": 2,
    "mobility": 1,
    "utility": 1,
    "abilityReliance": 0,
    "difficulty": 2
  },
  "abilities": {
    "P": [
      {
        "name": "Whisper",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhin_p.png",
        "effects": [
          {
            "description": "Jhins Pistole Whisper ist ein präzises Tötungsinstrument, das für maximalen Schaden entwickelt wurde. Sie verfügt über eine festgelegte Feuerrate und fasst 4 Schuss Munition. Jhin verzaubert die letzte Kugel mit dunkler Magie, damit sie kritisch trifft und zusätzlichen Schaden an Zielen mit niedrigem Leben verursacht. Wenn Whisper kritisch trifft, wird Jhin dadurch inspiriert und erhält einen Lauftemposchub.",
            "leveling": [
              {
                "attribute": "MaxAmmo",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "ReloadTime",
                "modifiers": [
                  {
                    "values": [
                      2.5
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "HasteDuration",
                "modifiers": [
                  {
                    "values": [
                      2
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "OutOfCombatTimeBeforeReload",
                "modifiers": [
                  {
                    "values": [
                      8
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "FourthShotDamageMult",
                "modifiers": [
                  {
                    "values": [
                      150
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "CritReductionPercent",
                "modifiers": [
                  {
                    "values": [
                      14
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseAttackSpeed",
                "modifiers": [
                  {
                    "values": [
                      62.5
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentAttackSpeedPerLevel",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "CritMoveSpeedPercentASRatio",
                "modifiers": [
                  {
                    "values": [
                      44
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ],
          "affectedByCdr": false
        },
        "targeting": "",
        "affects": "Selbst, Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "Geschoss",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhins Pistole Whisper ist ein präzises Tötungsinstrument, das für maximalen Schaden entwickelt wurde. Sie verfügt über eine festgelegte Feuerrate und fasst 4 Schuss Munition. Jhin verzaubert die letzte Kugel mit dunkler Magie, damit sie kritisch trifft und zusätzlichen Schaden an Zielen mit niedrigem Leben verursacht. Wenn Whisper kritisch trifft, wird Jhin dadurch inspiriert und erhält einen Lauftemposchub.",
        "missileSpeed": "3000",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "3000",
        "width": "",
        "angle": "",
        "castTime": "0.233",
        "effectRadius": "100",
        "targetRange": "600"
      }
    ],
    "Q": [
      {
        "name": "Tanzende Granate",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhin_q.png",
        "effects": [
          {
            "description": "Jhin feuert eine Patrone auf einen Gegner, die <physicalDamage>44/69/94/119/144 normalen Schaden</physicalDamage> verursacht und dann zum nächsten Ziel springt, das noch nicht getroffen wurde.<br /><br />Die Patrone kann bis zu 4 Ziele treffen. Gegner, die kurz nachdem sie getroffen wurden sterben, erhöhen den Schaden von darauffolgenden Treffern um 35 %.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      44,
                      69,
                      94,
                      119,
                      144
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      44,
                      51.5,
                      59,
                      66.5,
                      74
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentAmpOnKill",
                "modifiers": [
                  {
                    "values": [
                      35
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "NumberOfBounces",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "BounceRange",
                "modifiers": [
                  {
                    "values": [
                      450
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                40,
                45,
                50,
                55,
                60
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                7.5,
                7,
                6.5,
                6,
                5.5
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "Geschoss",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin feuert eine Patrone auf einen Gegner, die <physicalDamage>44/69/94/119/144 normalen Schaden</physicalDamage> verursacht und dann zum nächsten Ziel springt, das noch nicht getroffen wurde.<br /><br />Die Patrone kann bis zu 4 Ziele treffen. Gegner, die kurz nachdem sie getroffen wurden sterben, erhöhen den Schaden von darauffolgenden Treffern um 35 %.",
        "missileSpeed": "1800",
        "rechargeRate": "",
        "collisionRadius": "80",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "450",
        "speed": "1800",
        "width": "80",
        "angle": "",
        "castTime": "0.233",
        "effectRadius": "100",
        "targetRange": "550"
      },
      {
        "name": "Tanzende Granate (Variante 2)",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhinquestloser.png",
        "effects": [
          {
            "description": "Jhin feuert eine Patrone auf einen Gegner, die <physicalDamage>44/69/94/119/144 normalen Schaden</physicalDamage> verursacht und dann zum nächsten Ziel springt, das noch nicht getroffen wurde.<br /><br />Die Patrone kann bis zu 4 Ziele treffen. Gegner, die kurz nachdem sie getroffen wurden sterben, erhöhen den Schaden von darauffolgenden Treffern um 35 %.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      44,
                      69,
                      94,
                      119,
                      144
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      44,
                      51.5,
                      59,
                      66.5,
                      74
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentAmpOnKill",
                "modifiers": [
                  {
                    "values": [
                      35
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "NumberOfBounces",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "BounceRange",
                "modifiers": [
                  {
                    "values": [
                      450
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                7,
                6.5,
                6,
                5.5,
                5
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin feuert eine Patrone auf einen Gegner, die <physicalDamage>44/69/94/119/144 normalen Schaden</physicalDamage> verursacht und dann zum nächsten Ziel springt, das noch nicht getroffen wurde.<br /><br />Die Patrone kann bis zu 4 Ziele treffen. Gegner, die kurz nachdem sie getroffen wurden sterben, erhöhen den Schaden von darauffolgenden Treffern um 35 %.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "550"
      },
      {
        "name": "Tanzende Granate (Variante 3)",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhinquestvictory.png",
        "effects": [
          {
            "description": "Jhin feuert eine Patrone auf einen Gegner, die <physicalDamage>44/69/94/119/144 normalen Schaden</physicalDamage> verursacht und dann zum nächsten Ziel springt, das noch nicht getroffen wurde.<br /><br />Die Patrone kann bis zu 4 Ziele treffen. Gegner, die kurz nachdem sie getroffen wurden sterben, erhöhen den Schaden von darauffolgenden Treffern um 35 %.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      44,
                      69,
                      94,
                      119,
                      144
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      44,
                      51.5,
                      59,
                      66.5,
                      74
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentAmpOnKill",
                "modifiers": [
                  {
                    "values": [
                      35
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "NumberOfBounces",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "BounceRange",
                "modifiers": [
                  {
                    "values": [
                      450
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                7,
                6.5,
                6,
                5.5,
                5
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin feuert eine Patrone auf einen Gegner, die <physicalDamage>44/69/94/119/144 normalen Schaden</physicalDamage> verursacht und dann zum nächsten Ziel springt, das noch nicht getroffen wurde.<br /><br />Die Patrone kann bis zu 4 Ziele treffen. Gegner, die kurz nachdem sie getroffen wurden sterben, erhöhen den Schaden von darauffolgenden Treffern um 35 %.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "550"
      }
    ],
    "W": [
      {
        "name": "Tödliche Fanfare",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhin_w.png",
        "effects": [
          {
            "description": "Jhin feuert einen Schuss mit großer Reichweite ab, der dem ersten getroffenen Champion und anderen auf dem Weg getroffenen Gegnern <physicalDamage>70/105/140/175/210 normalen Schaden</physicalDamage> zufügt.<br /><br />Wenn diese Fähigkeit einen gegnerischen Champion trifft, der in den letzten 4 Sekunden durch einen Verbündeten Schaden erlitten hat, wird der Gegner 1.25/1.5/1.75/2/2.25 Sekunden lang <status>festgehalten</status> und Jhin erhält das Lauftempo von <spellName>Whisper</spellName>.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      70,
                      105,
                      140,
                      175,
                      210
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "RootDuration",
                "modifiers": [
                  {
                    "values": [
                      1.25,
                      1.5,
                      1.75,
                      2,
                      2.25
                    ],
                    "units": [
                      "Sekunden",
                      "Sekunden",
                      "Sekunden",
                      "Sekunden",
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MinionMod",
                "modifiers": [
                  {
                    "values": [
                      75
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "SpottingDuration",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                50,
                55,
                60,
                65,
                70
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                12
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Richtung",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "ImmobilizingCCSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin feuert einen Schuss mit großer Reichweite ab, der dem ersten getroffenen Champion und anderen auf dem Weg getroffenen Gegnern <physicalDamage>70/105/140/175/210 normalen Schaden</physicalDamage> zufügt.<br /><br />Wenn diese Fähigkeit einen gegnerischen Champion trifft, der in den letzten 4 Sekunden durch einen Verbündeten Schaden erlitten hat, wird der Gegner 1.25/1.5/1.75/2/2.25 Sekunden lang <status>festgehalten</status> und Jhin erhält das Lauftempo von <spellName>Whisper</spellName>.",
        "missileSpeed": "10000",
        "rechargeRate": "",
        "collisionRadius": "40",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "10000",
        "width": "40",
        "angle": "",
        "castTime": "0.75",
        "effectRadius": "210",
        "targetRange": "3000"
      }
    ],
    "E": [
      {
        "name": "Gefesseltes Publikum",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhin_e.png",
        "effects": [
          {
            "description": "<passive>Passiv:</passive> Wenn Jhin einen Champion tötet, erscheint an dessen Position eine explodierende Lotusfalle.<br /><br /><active>Aktiv:</active> Jhin platziert 3 Minuten lang eine unsichtbare Lotusfalle, die eine Zone erschafft, in der Gegner bei Berührung um 35 % <status>verlangsamt</status> werden. Nach 2 Sekunden explodiert die Falle und verursacht <magicDamage>65 magischen Schaden</magicDamage>. <br /><br />Diese Fähigkeit hat 2 Aufladungen (24/21.5/19/16.5/14 + 100% Fahigkeitsbeschleunigung * 24/21.5/19/16.5/14 Sekunden Aufladungszeit).",
            "leveling": [
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                    "units": [
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              },
              {
                "attribute": "TrapSlowAmount",
                "modifiers": [
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                    "units": [
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                "attribute": "ReducedDamagePercent",
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                    "units": [
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                "attribute": "BaseDamage",
                "modifiers": [
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                    "values": [
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                      80,
                      140,
                      200,
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                    "units": [
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                      "physischer Schaden",
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              },
              {
                "attribute": "TrapDuration",
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                    "units": [
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                ]
              },
              {
                "attribute": "TrapAoERadius",
                "modifiers": [
                  {
                    "values": [
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                    ],
                    "units": [
                      "Einheiten"
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                  }
                ]
              },
              {
                "attribute": "TrapTriggerRadius",
                "modifiers": [
                  {
                    "values": [
                      160
                    ],
                    "units": [
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              },
              {
                "attribute": "TrapDetonationTime",
                "modifiers": [
                  {
                    "values": [
                      2
                    ],
                    "units": [
                      "Sekunden"
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                  }
                ]
              },
              {
                "attribute": "TrapRevealDuration",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
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                  }
                ]
              },
              {
                "attribute": "TrapArmTime",
                "modifiers": [
                  {
                    "values": [
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                    "units": [
                      "Sekunden"
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                  }
                ]
              }
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              "units": [
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          "affectedByCdr": true
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        "targeting": "Bereich",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Trap",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<passive>Passiv:</passive> Wenn Jhin einen Champion tötet, erscheint an dessen Position eine explodierende Lotusfalle.<br /><br /><active>Aktiv:</active> Jhin platziert 3 Minuten lang eine unsichtbare Lotusfalle, die eine Zone erschafft, in der Gegner bei Berührung um 35 % <status>verlangsamt</status> werden. Nach 2 Sekunden explodiert die Falle und verursacht <magicDamage>65 magischen Schaden</magicDamage>. <br /><br />Diese Fähigkeit hat 2 Aufladungen (24/21.5/19/16.5/14 + 100% Fahigkeitsbeschleunigung * 24/21.5/19/16.5/14 Sekunden Aufladungszeit).",
        "missileSpeed": "1000",
        "rechargeRate": "24/21.5/19/16.5/14",
        "collisionRadius": "120",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1000",
        "width": "120",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "135",
        "targetRange": "750"
      }
    ],
    "R": [
      {
        "name": "Letzte Verbeugung",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhin_r.png",
        "effects": [
          {
            "description": "Jhin geht in Position und kanalisiert, wodurch er 4 Superschüsse abfeuern kann, von denen jeder dem ersten getroffenen Champion zwischen <physicalDamage>64/128/192 + 25% gesamte AD</physicalDamage> und <physicalDamage>(64/128/192 + 25% gesamte AD) * (4) normalen Schaden</physicalDamage> zufügt (basierend auf dem Prozentsatz des fehlenden Lebens), und ihn 0.5 Sekunden lang um 80 % <status>verlangsamt</status>. Der vierte Schuss trifft kritisch und verursacht 200 % Schaden.",
            "leveling": [
              {
                "attribute": "Damage",
                "modifiers": [
                  {
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                      128,
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                    ],
                    "units": [
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                      "physischer Schaden",
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                "attribute": "FourthShotMultiplier",
                "modifiers": [
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                    "values": [
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                    ],
                    "units": [
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                  }
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              },
              {
                "attribute": "SlowPercent",
                "modifiers": [
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                    "values": [
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                    ],
                    "units": [
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                "attribute": "SlowDuration",
                "modifiers": [
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                    "values": [
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                    "units": [
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                  }
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              },
              {
                "attribute": "PercentMissingAmp",
                "modifiers": [
                  {
                    "values": [
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                    ],
                    "units": [
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                  }
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              },
              {
                "attribute": "MInimumDelayBetweenShots",
                "modifiers": [
                  {
                    "values": [
                      1
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      25
                    ],
                    "units": [
                      "%"
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                  }
                ]
              }
            ]
          }
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        "cost": {
          "modifiers": [
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              ],
              "units": [
                "Mana"
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            }
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        "cooldown": {
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              "values": [
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                120,
                105
              ],
              "units": [
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                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Bereich",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Ultimate, ChannelSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin geht in Position und kanalisiert, wodurch er 4 Superschüsse abfeuern kann, von denen jeder dem ersten getroffenen Champion zwischen <physicalDamage>64/128/192 + 25% gesamte AD</physicalDamage> und <physicalDamage>(64/128/192 + 25% gesamte AD) * (4) normalen Schaden</physicalDamage> zufügt (basierend auf dem Prozentsatz des fehlenden Lebens), und ihn 0.5 Sekunden lang um 80 % <status>verlangsamt</status>. Der vierte Schuss trifft kritisch und verursacht 200 % Schaden.",
        "missileSpeed": "828.5",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "828.5",
        "width": "",
        "angle": "",
        "castTime": "1",
        "effectRadius": "550",
        "targetRange": "25000"
      },
      {
        "name": "Letzte Verbeugung (Variante 2)",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/jhin/hud/icons2d/jhin_r_shot.png",
        "effects": [
          {
            "description": "Jhin geht in Position und kanalisiert, wodurch er 4 Superschüsse abfeuern kann, von denen jeder dem ersten getroffenen Champion zwischen <physicalDamage>64/128/192 + 25% gesamte AD</physicalDamage> und <physicalDamage>(64/128/192 + 25% gesamte AD) * (4) normalen Schaden</physicalDamage> zufügt (basierend auf dem Prozentsatz des fehlenden Lebens), und ihn 0.5 Sekunden lang um 80 % <status>verlangsamt</status>. Der vierte Schuss trifft kritisch und verursacht 200 % Schaden.",
            "leveling": [
              {
                "attribute": "Damage",
                "modifiers": [
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                      128,
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                    ],
                    "units": [
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                      "physischer Schaden",
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                "attribute": "FourthShotMultiplier",
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                    "units": [
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              },
              {
                "attribute": "SlowPercent",
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                    "units": [
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                "attribute": "SlowDuration",
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                    "units": [
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                "attribute": "PercentMissingAmp",
                "modifiers": [
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                    "values": [
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                    ],
                    "units": [
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              },
              {
                "attribute": "MInimumDelayBetweenShots",
                "modifiers": [
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                    "values": [
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                    ],
                    "units": [
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              },
              {
                "attribute": "ADRatio",
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                    "units": [
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        "cost": {
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              "units": [
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            }
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        "cooldown": {
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                120,
                105
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            }
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          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin geht in Position und kanalisiert, wodurch er 4 Superschüsse abfeuern kann, von denen jeder dem ersten getroffenen Champion zwischen <physicalDamage>64/128/192 + 25% gesamte AD</physicalDamage> und <physicalDamage>(64/128/192 + 25% gesamte AD) * (4) normalen Schaden</physicalDamage> zufügt (basierend auf dem Prozentsatz des fehlenden Lebens), und ihn 0.5 Sekunden lang um 80 % <status>verlangsamt</status>. Der vierte Schuss trifft kritisch und verursacht 200 % Schaden.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "25000"
      },
      {
        "name": "Letzte Verbeugung (Variante 3)",
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        "effects": [
          {
            "description": "Jhin geht in Position und kanalisiert, wodurch er 4 Superschüsse abfeuern kann, von denen jeder dem ersten getroffenen Champion zwischen <physicalDamage>64/128/192 + 25% gesamte AD</physicalDamage> und <physicalDamage>(64/128/192 + 25% gesamte AD) * (4) normalen Schaden</physicalDamage> zufügt (basierend auf dem Prozentsatz des fehlenden Lebens), und ihn 0.5 Sekunden lang um 80 % <status>verlangsamt</status>. Der vierte Schuss trifft kritisch und verursacht 200 % Schaden.",
            "leveling": [
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                "attribute": "Damage",
                "modifiers": [
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                    "values": [
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                      128,
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                    "units": [
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                      "physischer Schaden",
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                "attribute": "FourthShotMultiplier",
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                    "units": [
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              },
              {
                "attribute": "SlowPercent",
                "modifiers": [
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                    "values": [
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                    "units": [
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                  }
                ]
              },
              {
                "attribute": "SlowDuration",
                "modifiers": [
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                    "values": [
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                    "units": [
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                  }
                ]
              },
              {
                "attribute": "PercentMissingAmp",
                "modifiers": [
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                    ],
                    "units": [
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                    ]
                  }
                ]
              },
              {
                "attribute": "MInimumDelayBetweenShots",
                "modifiers": [
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                    "units": [
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              },
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                "attribute": "ADRatio",
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                    "units": [
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              }
            ]
          }
        ],
        "cost": {
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              "units": [
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            }
          ]
        },
        "cooldown": {
          "modifiers": [
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                120,
                105
              ],
              "units": [
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            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Jhin geht in Position und kanalisiert, wodurch er 4 Superschüsse abfeuern kann, von denen jeder dem ersten getroffenen Champion zwischen <physicalDamage>64/128/192 + 25% gesamte AD</physicalDamage> und <physicalDamage>(64/128/192 + 25% gesamte AD) * (4) normalen Schaden</physicalDamage> zufügt (basierend auf dem Prozentsatz des fehlenden Lebens), und ihn 0.5 Sekunden lang um 80 % <status>verlangsamt</status>. Der vierte Schuss trifft kritisch und verursacht 200 % Schaden.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "25000"
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  },
  "releaseDate": "2016-02-01",
  "releasePatch": "6.2",
  "patchLastChanged": "26.05",
  "price": {
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    "rp": 880
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  "lore": "Jhin ist ein akribischer und krimineller Psychopath, der Mord für Kunst hält. Einst war er ein ionischer Gefangener, doch zwielichtige Gestalten in Ionias Herrscherrat befreiten den Serienmörder. Jetzt dient er in ihren Ränkespielen als Assassine. Jhin sieht seine Waffe als Instrument, mit dem er brutale Kunstwerke erschafft, die sowohl seinen Opfern wie auch den Zeugen seiner Taten Albträume bescheren. Seine grausamen Inszenierungen bereiten ihm eine diabolische Genugtuung, sodass er die 1. Wahl ist, wenn es darum geht, die wirkungsvollste aller Botschaften zu senden: Angst und Schrecken.",
  "faction": "ionia",
  "skins": [
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      "name": "Jhin",
      "id": 202000,
      "isBase": true,
      "availability": "VERFUEGBAR",
      "formatName": "Jhin",
      "lootEligible": true,
      "cost": "880",
      "sale": 0,
      "distribution": "",
      "rarity": "NoRarity",
      "chromas": [],
      "lore": "",
      "release": "2016-02-01",
      "set": [],
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      "tilePath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/assets/characters/jhin/skins/base/images/jhin_splash_tile_0.jpg",
      "loadScreenPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/assets/characters/jhin/skins/base/jhinloadscreen.jpg",
      "loadScreenVintagePath": "",
      "newEffects": false,
      "newAnimations": false,
      "newRecall": false,
      "newVoice": false,
      "newQuotes": false,
      "voiceActor": [],
      "splashArtist": []
    },
    {
      "name": "High Noon Jhin",
      "id": 202001,
      "isBase": false,
      "availability": "VERFUEGBAR",
      "formatName": "High Noon",
      "lootEligible": true,
      "cost": "1350",
      "sale": 0,
      "distribution": "",
      "rarity": "EPISCH",
      "chromas": [
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          "id": 202009,
          "chromaPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-chroma-images/202/202009.png",
          "colors": [
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          "descriptions": [],
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          "chromaPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-chroma-images/202/202008.png",
          "colors": [
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            "#27211C"
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          "descriptions": [],
          "rarities": []
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        {
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          "id": 202007,
          "chromaPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-chroma-images/202/202007.png",
          "colors": [
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          "descriptions": [],
          "rarities": []
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        {
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          "descriptions": [],
          "rarities": [
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          "descriptions": [
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              "region": "riot"
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          "rarities": [
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              "region": "riot"
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          "chromaPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-chroma-images/202/202010.png",
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          "descriptions": [],
          "rarities": []
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        {
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          "chromaPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-chroma-images/202/202012.png",
          "colors": [
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            "#54209B"
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          "descriptions": [],
          "rarities": []
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        {
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          "chromaPath": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-chroma-images/202/202011.png",
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      "lore": "Need a man dead? Hire any sun-baked lunatic looking to make a name for themselves in the Old West. Need to set an example? Then you should seek out the mechanical assassin known as Jhin—and no one will ever forget what happens at the crossroads of murder and art.",
      "release": "2016-02-01",
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      "splashArtist": [
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      "isBase": false,
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      "lootEligible": true,
      "cost": "1820",
      "sale": 0,
      "distribution": "",
      "rarity": "LEGENDAER",
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          "id": 202050,
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      "lore": "Jhin is the first of Cassiopeia's creations after the Lunar Players distort the world of myth. He embodies the mythical snake's most insidious qualities: sinister, calculating, and malicious. Displeased with the goddess's benevolent methods, Jhin plans to recreate humanity in his image and introduce them to the beauty of suffering.",
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      "isBase": false,
      "availability": "Rare",
      "formatName": "Arcana",
      "lootEligible": true,
      "cost": "Battle Pass",
      "sale": 0,
      "distribution": "2025, S3 Act 1 Premium Battle Pass reward (Level 24)",
      "rarity": "EPISCH",
      "chromas": [],
      "lore": "As the fates of two worlds entwine, Jhin is disturbed by a symmetry he sees unfolding. One that could turn his Higher World into a tedious mirror of the Lower—unless he intervenes. He prowls the spaces between, piercing offending patterns with a bullet or a whisper. A new order must arise, shaped by sublime disharmony.",
      "release": "2025-08-27",
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