{
  "id": 14,
  "key": "Sion",
  "name": "Sion",
  "title": "der untote Moloch",
  "fullName": "Sion, der untote Moloch",
  "icon": "https://raw.communitydragon.org/15.23/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/14.png",
  "resource": "Mana",
  "attackType": "Nahkampf",
  "adaptiveType": "Physischer Schaden",
  "stats": {
    "health": {
      "flat": 655,
      "percent": 0,
      "perLevel": 87,
      "percentPerLevel": 0
    },
    "healthRegen": {
      "flat": 9,
      "percent": 0,
      "perLevel": 0.8,
      "percentPerLevel": 0
    },
    "mana": {
      "flat": 400,
      "percent": 0,
      "perLevel": 52,
      "percentPerLevel": 0
    },
    "manaRegen": {
      "flat": 8,
      "percent": 0,
      "perLevel": 0.6,
      "percentPerLevel": 0
    },
    "armor": {
      "flat": 36,
      "percent": 0,
      "perLevel": 4.2,
      "percentPerLevel": 0
    },
    "magicResistance": {
      "flat": 32,
      "percent": 0,
      "perLevel": 2.05,
      "percentPerLevel": 0
    },
    "attackDamage": {
      "flat": 68,
      "percent": 0,
      "perLevel": 4,
      "percentPerLevel": 0
    },
    "movespeed": {
      "flat": 345,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "acquisitionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "selectionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "pathingRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "gameplayRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamage": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamageModifier": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackSpeed": {
      "flat": 0.679,
      "percent": 0,
      "perLevel": 1.3,
      "percentPerLevel": 0
    },
    "attackSpeedRatio": {
      "flat": 0.679,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackCastTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackTotalTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackDelayOffset": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackRange": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramTenacity": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAbilityHaste": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAttackSpeed": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramEnergyRegen": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    }
  },
  "positions": [
    "TOP"
  ],
  "roles": [
    "TANK",
    "VANGUARD",
    "FIGHTER"
  ],
  "attributeRatings": {
    "damage": 2,
    "toughness": 3,
    "control": 3,
    "mobility": 1,
    "utility": 1,
    "abilityReliance": 0,
    "difficulty": 1
  },
  "abilities": {
    "P": [
      {
        "name": "Ruhm im Tode",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/sion/hud/icons2d/sion_passive1.png",
        "effects": [
          {
            "description": "Nach seinem Tod wird Sion kurzzeitig reanimiert, allerdings fällt sein Leben rapide ab. Seine Angriffe werden extrem schnell, heilen ihn und verursachen zusätzlichen Schaden, der vom maximalen Leben des Ziels abhängt.",
            "leveling": []
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ],
          "affectedByCdr": false
        },
        "targeting": "Selbst",
        "affects": "Selbst, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Nach seinem Tod wird Sion kurzzeitig reanimiert, allerdings fällt sein Leben rapide ab. Seine Angriffe werden extrem schnell, heilen ihn und verursachen zusätzlichen Schaden, der vom maximalen Leben des Ziels abhängt.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "0.638",
        "effectRadius": "400",
        "targetRange": "25000"
      }
    ],
    "Q": [
      {
        "name": "Dezimierender Schlag",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/sion/hud/icons2d/sion_q.png",
        "effects": [
          {
            "description": "<charge>Aufladungsbeginn</charge>: Sion lädt einen schweren Schlag bis zu 2 Sekunden lang auf.<br /><br /><release>Loslassen</release>: Sion lässt seine Axt niedersausen, <status>verlangsamt</status> Gegner kurzzeitig und fügt ihnen zwischen <physicalDamage>40/60/80/100/120 + 40/50/60/70/80% gesamte AD und 90/155/220/285/350 + 120/150/180/210/240% gesamte AD normalen Schaden</physicalDamage> zu (abhängig von der Aufladungszeit). Wenn Sion mindestens 1 Sekunde lang aufgeladen hat, werden Gegner zwischen 1.25 und 2,25 Sekunden lang <status>hochgeschleudert</status> und <status>betäubt</status> (abhängig von der Aufladungszeit).",
            "leveling": [
              {
                "attribute": "ADRatioMin",
                "modifiers": [
                  {
                    "values": [
                      40,
                      50,
                      60,
                      70,
                      80
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatioMax",
                "modifiers": [
                  {
                    "values": [
                      120,
                      150,
                      180,
                      210,
                      240
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "LowDamage",
                "modifiers": [
                  {
                    "values": [
                      40,
                      60,
                      80,
                      100,
                      120
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "HighDamage",
                "modifiers": [
                  {
                    "values": [
                      90,
                      155,
                      220,
                      285,
                      350
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MinionRatio",
                "modifiers": [
                  {
                    "values": [
                      60
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "MonsterRatio",
                "modifiers": [
                  {
                    "values": [
                      165
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseStunTime",
                "modifiers": [
                  {
                    "values": [
                      1.25
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                45
              ],
              "units": [
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                11,
                10,
                9,
                8,
                7
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Richtung",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "ChannelSpell, ImmobilizingCCSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<charge>Aufladungsbeginn</charge>: Sion lädt einen schweren Schlag bis zu 2 Sekunden lang auf.<br /><br /><release>Loslassen</release>: Sion lässt seine Axt niedersausen, <status>verlangsamt</status> Gegner kurzzeitig und fügt ihnen zwischen <physicalDamage>40/60/80/100/120 + 40/50/60/70/80% gesamte AD und 90/155/220/285/350 + 120/150/180/210/240% gesamte AD normalen Schaden</physicalDamage> zu (abhängig von der Aufladungszeit). Wenn Sion mindestens 1 Sekunde lang aufgeladen hat, werden Gegner zwischen 1.25 und 2,25 Sekunden lang <status>hochgeschleudert</status> und <status>betäubt</status> (abhängig von der Aufladungszeit).",
        "missileSpeed": "1500",
        "rechargeRate": "",
        "collisionRadius": "180",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1500",
        "width": "180",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "",
        "targetRange": "10000"
      }
    ],
    "W": [
      {
        "name": "Seelenschmelze",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/sion/hud/icons2d/sion_w1.png",
        "effects": [
          {
            "description": "<spellPassive>Passiv</spellPassive>: Sion erhält <scaleHealth>4 maximales Leben</scaleHealth>, wenn er eine Einheit tötet, bzw. 15 maximales Leben, wenn er große Vasallen und große Monster tötet oder an einem Champion-Kill beteiligt ist.<br /><br /><spellActive>Aktiv</spellActive>: Sion erhält 6 Sekunden lang einen <shield>Schild</shield> in Höhe von 8/10/12/14/16. Wenn der Schild nach 3 Sekunden noch aktiv ist, kann Sion die Fähigkeit <recast>reaktivieren</recast>, woraufhin der Schild explodiert und dem Ziel <magicDamage>magischen Schaden</magicDamage> in Höhe von 10/11/12/13/14 plus 14 % des maximalen Lebens zufügt.",
            "leveling": [
              {
                "attribute": "ShieldPercentHealthTooltip",
                "modifiers": [
                  {
                    "values": [
                      8,
                      10,
                      12,
                      14,
                      16
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "DamagePercentHealthTooltip",
                "modifiers": [
                  {
                    "values": [
                      10,
                      11,
                      12,
                      13,
                      14
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "HPPerChampKill",
                "modifiers": [
                  {
                    "values": [
                      15
                    ],
                    "units": [
                      "Leben"
                    ]
                  }
                ]
              },
              {
                "attribute": "HPPerKill",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Leben"
                    ]
                  }
                ]
              },
              {
                "attribute": "HPPerLargeKill",
                "modifiers": [
                  {
                    "values": [
                      15
                    ],
                    "units": [
                      "Leben"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                65,
                70,
                75,
                80,
                85
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                15,
                15,
                14,
                13,
                12
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<spellPassive>Passiv</spellPassive>: Sion erhält <scaleHealth>4 maximales Leben</scaleHealth>, wenn er eine Einheit tötet, bzw. 15 maximales Leben, wenn er große Vasallen und große Monster tötet oder an einem Champion-Kill beteiligt ist.<br /><br /><spellActive>Aktiv</spellActive>: Sion erhält 6 Sekunden lang einen <shield>Schild</shield> in Höhe von 8/10/12/14/16. Wenn der Schild nach 3 Sekunden noch aktiv ist, kann Sion die Fähigkeit <recast>reaktivieren</recast>, woraufhin der Schild explodiert und dem Ziel <magicDamage>magischen Schaden</magicDamage> in Höhe von 10/11/12/13/14 plus 14 % des maximalen Lebens zufügt.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "0.638",
        "effectRadius": "400",
        "targetRange": "500"
      },
      {
        "name": "Seelenschmelze (Variante 2)",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/sion/hud/icons2d/sion_w2.png",
        "effects": [
          {
            "description": "<spellPassive>Passiv</spellPassive>: Sion erhält <scaleHealth>4 maximales Leben</scaleHealth>, wenn er eine Einheit tötet, bzw. 15 maximales Leben, wenn er große Vasallen und große Monster tötet oder an einem Champion-Kill beteiligt ist.<br /><br /><spellActive>Aktiv</spellActive>: Sion erhält 6 Sekunden lang einen <shield>Schild</shield> in Höhe von 8/10/12/14/16. Wenn der Schild nach 3 Sekunden noch aktiv ist, kann Sion die Fähigkeit <recast>reaktivieren</recast>, woraufhin der Schild explodiert und dem Ziel <magicDamage>magischen Schaden</magicDamage> in Höhe von 10/11/12/13/14 plus 14 % des maximalen Lebens zufügt.",
            "leveling": [
              {
                "attribute": "ShieldPercentHealthTooltip",
                "modifiers": [
                  {
                    "values": [
                      8,
                      10,
                      12,
                      14,
                      16
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "DamagePercentHealthTooltip",
                "modifiers": [
                  {
                    "values": [
                      10,
                      11,
                      12,
                      13,
                      14
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "HPPerChampKill",
                "modifiers": [
                  {
                    "values": [
                      15
                    ],
                    "units": [
                      "Leben"
                    ]
                  }
                ]
              },
              {
                "attribute": "HPPerKill",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Leben"
                    ]
                  }
                ]
              },
              {
                "attribute": "HPPerLargeKill",
                "modifiers": [
                  {
                    "values": [
                      15
                    ],
                    "units": [
                      "Leben"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                11
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<spellPassive>Passiv</spellPassive>: Sion erhält <scaleHealth>4 maximales Leben</scaleHealth>, wenn er eine Einheit tötet, bzw. 15 maximales Leben, wenn er große Vasallen und große Monster tötet oder an einem Champion-Kill beteiligt ist.<br /><br /><spellActive>Aktiv</spellActive>: Sion erhält 6 Sekunden lang einen <shield>Schild</shield> in Höhe von 8/10/12/14/16. Wenn der Schild nach 3 Sekunden noch aktiv ist, kann Sion die Fähigkeit <recast>reaktivieren</recast>, woraufhin der Schild explodiert und dem Ziel <magicDamage>magischen Schaden</magicDamage> in Höhe von 10/11/12/13/14 plus 14 % des maximalen Lebens zufügt.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "500"
      }
    ],
    "E": [
      {
        "name": "Brüllen des Schlächters",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/sion/hud/icons2d/sion_e.png",
        "effects": [
          {
            "description": "Sion feuert eine Schockwelle ab, die dem Ziel <magicDamage>65/100/135/170/205 magischen Schaden</magicDamage> zufügt, es 2.5 Sekunden lang um 40/45/50/55/60 % <status>verlangsamt</status> und 4 Sekunden lang <scaleArmor>25% Rüstung</scaleArmor> entfernt. Getroffene Einheiten, die keine Champions sind, werden <status>zurückgestoßen</status>. Gegner, die von einer <status>zurückgestoßenen</status> Einheit getroffen werden, erleiden denselben Schaden und dieselben Effekte.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      65,
                      100,
                      135,
                      170,
                      205
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "SlowAmount",
                "modifiers": [
                  {
                    "values": [
                      40,
                      45,
                      50,
                      55,
                      60
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "ArmorShred",
                "modifiers": [
                  {
                    "values": [
                      25
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "SlowDuration",
                "modifiers": [
                  {
                    "values": [
                      2.5
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ArmorShredDuration",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "APRatio",
                "modifiers": [
                  {
                    "values": [
                      55
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                35,
                40,
                45,
                50,
                55
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                13,
                12,
                11,
                10,
                9
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Position",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Sion feuert eine Schockwelle ab, die dem Ziel <magicDamage>65/100/135/170/205 magischen Schaden</magicDamage> zufügt, es 2.5 Sekunden lang um 40/45/50/55/60 % <status>verlangsamt</status> und 4 Sekunden lang <scaleArmor>25% Rüstung</scaleArmor> entfernt. Getroffene Einheiten, die keine Champions sind, werden <status>zurückgestoßen</status>. Gegner, die von einer <status>zurückgestoßenen</status> Einheit getroffen werden, erleiden denselben Schaden und dieselben Effekte.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "80",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "80",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "100",
        "targetRange": "800"
      }
    ],
    "R": [
      {
        "name": "Unaufhaltbarer Ansturm",
        "icon": "https://raw.communitydragon.org/15.23/game/assets/characters/sion/hud/icons2d/sion_r1.png",
        "effects": [
          {
            "description": "Sion stürmt 8 Sekunden lang unaufhaltbar in Richtung des Mauszeigers. Sion hält an, wenn er mit einem gegnerischen Champion oder einer Mauer kollidiert oder diese Fähigkeit <recast>erneut aktiviert</recast> wird. <br /><br />Am Ende seines Ansturms verursacht Sion zwischen <physicalDamage>150/300/450 + 60% gesamte AD und 400/800/1200 + 120% gesamte AD normalen Schaden</physicalDamage> (abhängig von der zurückgelegten Distanz). Gegner in Sions Nähe werden zwischen 0.75 und 1.75 Sekunden lang <status>betäubt</status> (abhängig von der zurückgelegten Distanz). Gegner in einem größeren Umkreis werden 3 Sekunden lang um 40/45/50 % <status>verlangsamt</status>.",
            "leveling": [
              {
                "attribute": "MinDamage",
                "modifiers": [
                  {
                    "values": [
                      150,
                      300,
                      450
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MaxDamage",
                "modifiers": [
                  {
                    "values": [
                      400,
                      800,
                      1200
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "SlowAmount",
                "modifiers": [
                  {
                    "values": [
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                      45,
                      50
                    ],
                    "units": [
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                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "MinionDamagePercent",
                "modifiers": [
                  {
                    "values": [
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                    ],
                    "units": [
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                    ]
                  }
                ]
              },
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                "attribute": "MinStunDuration",
                "modifiers": [
                  {
                    "values": [
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                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
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                "attribute": "MaxStunDuration",
                "modifiers": [
                  {
                    "values": [
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                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MoveSpeedCap",
                "modifiers": [
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                    "values": [
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                    ],
                    "units": [
                      "physischer Schaden"
                    ]
                  }
                ]
              }
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        ],
        "cost": {
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              ],
              "units": [
                "Mana"
              ]
            }
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        },
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                140,
                100
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Position",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Ultimate, ChannelSpell, ImmobilizingCCSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Sion stürmt 8 Sekunden lang unaufhaltbar in Richtung des Mauszeigers. Sion hält an, wenn er mit einem gegnerischen Champion oder einer Mauer kollidiert oder diese Fähigkeit <recast>erneut aktiviert</recast> wird. <br /><br />Am Ende seines Ansturms verursacht Sion zwischen <physicalDamage>150/300/450 + 60% gesamte AD und 400/800/1200 + 120% gesamte AD normalen Schaden</physicalDamage> (abhängig von der zurückgelegten Distanz). Gegner in Sions Nähe werden zwischen 0.75 und 1.75 Sekunden lang <status>betäubt</status> (abhängig von der zurückgelegten Distanz). Gegner in einem größeren Umkreis werden 3 Sekunden lang um 40/45/50 % <status>verlangsamt</status>.",
        "missileSpeed": "1500",
        "rechargeRate": "",
        "collisionRadius": "100",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1500",
        "width": "100",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "500",
        "targetRange": "7500"
      },
      {
        "name": "Unaufhaltbarer Ansturm (Variante 2)",
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        "effects": [
          {
            "description": "Sion stürmt 8 Sekunden lang unaufhaltbar in Richtung des Mauszeigers. Sion hält an, wenn er mit einem gegnerischen Champion oder einer Mauer kollidiert oder diese Fähigkeit <recast>erneut aktiviert</recast> wird. <br /><br />Am Ende seines Ansturms verursacht Sion zwischen <physicalDamage>150/300/450 + 60% gesamte AD und 400/800/1200 + 120% gesamte AD normalen Schaden</physicalDamage> (abhängig von der zurückgelegten Distanz). Gegner in Sions Nähe werden zwischen 0.75 und 1.75 Sekunden lang <status>betäubt</status> (abhängig von der zurückgelegten Distanz). Gegner in einem größeren Umkreis werden 3 Sekunden lang um 40/45/50 % <status>verlangsamt</status>.",
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                "attribute": "MinDamage",
                "modifiers": [
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                      300,
                      450
                    ],
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                      "physischer Schaden"
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                  }
                ]
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                "attribute": "MaxDamage",
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                    "values": [
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                      800,
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                    ],
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              },
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                "attribute": "SlowAmount",
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                      50
                    ],
                    "units": [
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              },
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                "attribute": "MinionDamagePercent",
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                    "units": [
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                ]
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              {
                "attribute": "MinStunDuration",
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                    "units": [
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                "attribute": "MoveSpeedCap",
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              "values": [
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              "units": [
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              ]
            }
          ]
        },
        "cooldown": {
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              "units": [
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                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Sion stürmt 8 Sekunden lang unaufhaltbar in Richtung des Mauszeigers. Sion hält an, wenn er mit einem gegnerischen Champion oder einer Mauer kollidiert oder diese Fähigkeit <recast>erneut aktiviert</recast> wird. <br /><br />Am Ende seines Ansturms verursacht Sion zwischen <physicalDamage>150/300/450 + 60% gesamte AD und 400/800/1200 + 120% gesamte AD normalen Schaden</physicalDamage> (abhängig von der zurückgelegten Distanz). Gegner in Sions Nähe werden zwischen 0.75 und 1.75 Sekunden lang <status>betäubt</status> (abhängig von der zurückgelegten Distanz). Gegner in einem größeren Umkreis werden 3 Sekunden lang um 40/45/50 % <status>verlangsamt</status>.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "7500"
      }
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  },
  "releaseDate": "2009-02-21",
  "releasePatch": "Alpha Week 2",
  "patchLastChanged": "26.08",
  "price": {
    "blueEssence": 675,
    "rp": 585
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  "lore": "Sion wurde in Noxus als Kriegsheld einer vergangenen Zeit verehrt, da er mit bloßen Händen einen demacianischen König erdrosselt hatte. Das ewige Vergessen bliebt ihm jedoch verwehrt: Er wurde wieder zum Leben erweckt, um seinem Reich sogar über den Tod hinaus zu dienen. Von seiner Menschlichkeit war jedoch keine Spur geblieben und so mordete er alles und jeden in seinem Weg, ganz gleich, unter welcher Flagge sie dienten. Dennoch stürzt sich Sion weiterhin waghalsig und mit primitiver Rüstung, die an sein verrottetes Fleisch geschweißt ist, in den Kampf und versucht, sich zwischen den Schlägen seiner mächtigen Axt daran zu erinnern, wer er wirklich ist.",
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      "lore": "He's a lumberjack, and he's okay.",
      "release": "2011-01-24",
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      "lore": "No memory of the man that Sion was remains. His life is spite, a curse on those who would dare to strike him down. But through it all—each ill-fated century—he remains, his decaying form bound together by his armor's dark magic.",
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      "lore": "The ultimate ground-based mecha unit, 0-SION becomes like a freight train once given a combat directive, and will literally stop at nothing to dismantle an opponent—no matter how much damage it takes. There are lingering concerns that it could go rogue, but so far these worries have been unfounded.",
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}