{
  "id": 11,
  "key": "MasterYi",
  "name": "Master Yi",
  "title": "der Wuju-Schwertkämpfer",
  "fullName": "Master Yi, der Wuju-Schwertkämpfer",
  "icon": "https://raw.communitydragon.org/16.5/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/11.png",
  "resource": "Mana",
  "attackType": "Nahkampf",
  "adaptiveType": "Physischer Schaden",
  "stats": {
    "health": {
      "flat": 640,
      "percent": 0,
      "perLevel": 105,
      "percentPerLevel": 0
    },
    "healthRegen": {
      "flat": 7.5,
      "percent": 0,
      "perLevel": 0.65,
      "percentPerLevel": 0
    },
    "mana": {
      "flat": 251,
      "percent": 0,
      "perLevel": 42,
      "percentPerLevel": 0
    },
    "manaRegen": {
      "flat": 7.25,
      "percent": 0,
      "perLevel": 0.45,
      "percentPerLevel": 0
    },
    "armor": {
      "flat": 33,
      "percent": 0,
      "perLevel": 4.5,
      "percentPerLevel": 0
    },
    "magicResistance": {
      "flat": 32,
      "percent": 0,
      "perLevel": 2.05,
      "percentPerLevel": 0
    },
    "attackDamage": {
      "flat": 65,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "movespeed": {
      "flat": 355,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "acquisitionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "selectionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "pathingRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "gameplayRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamage": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamageModifier": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackSpeed": {
      "flat": 0.679,
      "percent": 0,
      "perLevel": 2.5,
      "percentPerLevel": 0
    },
    "attackSpeedRatio": {
      "flat": 0.679,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackCastTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackTotalTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackDelayOffset": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackRange": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramTenacity": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAbilityHaste": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAttackSpeed": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramEnergyRegen": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    }
  },
  "positions": [
    "JUNGLE"
  ],
  "roles": [
    "FIGHTER",
    "SKIRMISHER",
    "ASSASSIN"
  ],
  "attributeRatings": {
    "damage": 3,
    "toughness": 1,
    "control": 1,
    "mobility": 2,
    "utility": 1,
    "abilityReliance": 0,
    "difficulty": 1
  },
  "abilities": {
    "P": [
      {
        "name": "Doppelschlag",
        "icon": "https://raw.communitydragon.org/16.5/game/assets/characters/masteryi/hud/icons2d/masteryi_passive1.png",
        "effects": [
          {
            "description": "Alle paar aufeinanderfolgende normale Angriffe schlägt Master Yi doppelt zu.",
            "leveling": []
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ],
          "affectedByCdr": false
        },
        "targeting": "",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Alle paar aufeinanderfolgende normale Angriffe schlägt Master Yi doppelt zu.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "0.233",
        "effectRadius": "100",
        "targetRange": "20"
      }
    ],
    "Q": [
      {
        "name": "Eröffnungsschlag",
        "icon": "https://raw.communitydragon.org/16.5/game/assets/characters/masteryi/hud/icons2d/masteryi_q.png",
        "effects": [
          {
            "description": "Master Yi kann nicht anvisiert werden und teleportiert sich, um Gegner in der Nähe seines Ziels schnell anzugreifen. Dabei fügt er nach 4 Treffern allen getroffenen Gegnern <physicalDamage>20/40/60/80/100 normalen Schaden</physicalDamage> zu. <br /><br />Diese Fähigkeit kann denselben Gegner wiederholt treffen, wenn es keine anderen Ziele gibt, und verursacht bei darauffolgenden Treffern 25 % normalen Schaden (<physicalDamage>(20/40/60/80/100 + 70% gesamte AD) * (0.25)</physicalDamage>). Ein einzelnes Ziel kann dabei maximal <physicalDamage>(20/40/60/80/100 + 70% gesamte AD) * (1.75) normalen Schaden</physicalDamage> erleiden.",
            "leveling": [
              {
                "attribute": "SubsequentHitMultiplier",
                "modifiers": [
                  {
                    "values": [
                      25
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      20,
                      40,
                      60,
                      80,
                      100
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "BonusMonsterDamage",
                "modifiers": [
                  {
                    "values": [
                      60,
                      85,
                      110,
                      135,
                      160
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "AttackDamageRatio",
                "modifiers": [
                  {
                    "values": [
                      70
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BonusCritDamageRatio",
                "modifiers": [
                  {
                    "values": [
                      100
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseBasicAttackCDR",
                "modifiers": [
                  {
                    "values": [
                      1
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "AlphaStrikeBounces",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseOnHitMultiplier",
                "modifiers": [
                  {
                    "values": [
                      75
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                50,
                55,
                60,
                65,
                70
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                20.5,
                20,
                19.5,
                19,
                18.5
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Position",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Positive MoveBlock, ChannelSpell",
        "projectile": "Geschoss",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Master Yi kann nicht anvisiert werden und teleportiert sich, um Gegner in der Nähe seines Ziels schnell anzugreifen. Dabei fügt er nach 4 Treffern allen getroffenen Gegnern <physicalDamage>20/40/60/80/100 normalen Schaden</physicalDamage> zu. <br /><br />Diese Fähigkeit kann denselben Gegner wiederholt treffen, wenn es keine anderen Ziele gibt, und verursacht bei darauffolgenden Treffern 25 % normalen Schaden (<physicalDamage>(20/40/60/80/100 + 70% gesamte AD) * (0.25)</physicalDamage>). Ein einzelnes Ziel kann dabei maximal <physicalDamage>(20/40/60/80/100 + 70% gesamte AD) * (1.75) normalen Schaden</physicalDamage> erleiden.",
        "missileSpeed": "4000",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "550",
        "speed": "4000",
        "width": "",
        "angle": "",
        "castTime": "0.1",
        "effectRadius": "300",
        "targetRange": "2000"
      }
    ],
    "W": [
      {
        "name": "Meditation",
        "icon": "https://raw.communitydragon.org/16.5/game/assets/characters/masteryi/hud/icons2d/masteryi_w.png",
        "effects": [
          {
            "description": "Master Yi kanalisiert, wodurch er über 4 Sekunden hinweg <healing>120/200/280/360/440 Leben</healing> wiederherstellt. Abhängig von Master Yis fehlendem Leben erhöht sich diese Heilung um bis zu 100 %.<br /><br />Während der Kanalisierung und für 50 Sekunden nach ihrem Ende erleidet er 70/70/70/70/70% weniger Schaden, was nach den ersten 0.5 Sekunden auf 45/47.5/50/52.5/55 % verringert wird.",
            "leveling": [
              {
                "attribute": "BaseHeal",
                "modifiers": [
                  {
                    "values": [
                      120,
                      200,
                      280,
                      360,
                      440
                    ],
                    "units": [
                      "Leben",
                      "Leben",
                      "Leben",
                      "Leben",
                      "Leben"
                    ]
                  }
                ]
              },
              {
                "attribute": "HealDuration",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MaxMissingHealthPercent",
                "modifiers": [
                  {
                    "values": [
                      100
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "TickFrequency",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "DamageReduction",
                "modifiers": [
                  {
                    "values": [
                      45,
                      47.5,
                      50,
                      52.5,
                      55
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "DamageReductionTowerMod",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseManaCost",
                "modifiers": [
                  {
                    "values": [
                      40
                    ],
                    "units": [
                      "Mana"
                    ]
                  }
                ]
              },
              {
                "attribute": "PercentManaCostPerSecond",
                "modifiers": [
                  {
                    "values": [
                      6
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "InitialExtraDR",
                "modifiers": [
                  {
                    "values": [
                      25,
                      22.5,
                      20,
                      17.5,
                      15
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "InitialExtraDRDuration",
                "modifiers": [
                  {
                    "values": [
                      0.5
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "DRLinger",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                40
              ],
              "units": [
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                10
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "ChannelSpell, AttackReset",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Master Yi kanalisiert, wodurch er über 4 Sekunden hinweg <healing>120/200/280/360/440 Leben</healing> wiederherstellt. Abhängig von Master Yis fehlendem Leben erhöht sich diese Heilung um bis zu 100 %.<br /><br />Während der Kanalisierung und für 50 Sekunden nach ihrem Ende erleidet er 70/70/70/70/70% weniger Schaden, was nach den ersten 0.5 Sekunden auf 45/47.5/50/52.5/55 % verringert wird.",
        "missileSpeed": "828.5",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "828.5",
        "width": "",
        "angle": "",
        "castTime": "0.108",
        "effectRadius": "550",
        "targetRange": "20"
      }
    ],
    "E": [
      {
        "name": "Wuju-Stil",
        "icon": "https://raw.communitydragon.org/16.5/game/assets/characters/masteryi/hud/icons2d/masteryi_e1.png",
        "effects": [
          {
            "description": "Master Yis Angriffe verursachen 5 Sekunden lang zusätzlich <trueDamage>20/25/30/35/40 absoluten Schaden</trueDamage>.",
            "leveling": [
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      20,
                      25,
                      30,
                      35,
                      40
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      35
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "Duration",
                "modifiers": [
                  {
                    "values": [
                      5
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "LegacySwordVFXDuration",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                14
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Master Yis Angriffe verursachen 5 Sekunden lang zusätzlich <trueDamage>20/25/30/35/40 absoluten Schaden</trueDamage>.",
        "missileSpeed": "347.8",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "347.8",
        "width": "",
        "angle": "",
        "castTime": "0.674",
        "effectRadius": "210",
        "targetRange": "20"
      }
    ],
    "R": [
      {
        "name": "Highlander",
        "icon": "https://raw.communitydragon.org/16.5/game/assets/characters/masteryi/hud/icons2d/masteryi_r.png",
        "effects": [
          {
            "description": "<spellPassive>Passiv:</spellPassive> Ist Master Yi an einem Champion-Kill beteiligt, werden die verbleibenden Abklingzeiten seiner Grundfähigkeiten um 70 % verringert.<br /><br /><spellActive>Aktiv:</spellActive> Master Yi versetzt sich in Trance und erhält 7 Sekunden lang <speed>35/45/55% Lauftempo</speed>, <attackSpeed>25/45/65% Angriffstempo</attackSpeed> und Immunität gegen <status>Verlangsamungen</status>. Champion-Kills/Unterstützungen verlängern die Dauer dieser Fähigkeit um 7 Sekunden.",
            "leveling": [
              {
                "attribute": "RDuration",
                "modifiers": [
                  {
                    "values": [
                      7
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "RASBonus",
                "modifiers": [
                  {
                    "values": [
                      25,
                      45,
                      65
                    ],
                    "units": [
                      "",
                      "",
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "RMSBonus",
                "modifiers": [
                  {
                    "values": [
                      35,
                      45,
                      55
                    ],
                    "units": [
                      "",
                      "",
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "RKillAssistExtension",
                "modifiers": [
                  {
                    "values": [
                      7
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "RCooldownRefund",
                "modifiers": [
                  {
                    "values": [
                      0.7
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                100
              ],
              "units": [
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                85
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Ultimate",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<spellPassive>Passiv:</spellPassive> Ist Master Yi an einem Champion-Kill beteiligt, werden die verbleibenden Abklingzeiten seiner Grundfähigkeiten um 70 % verringert.<br /><br /><spellActive>Aktiv:</spellActive> Master Yi versetzt sich in Trance und erhält 7 Sekunden lang <speed>35/45/55% Lauftempo</speed>, <attackSpeed>25/45/65% Angriffstempo</attackSpeed> und Immunität gegen <status>Verlangsamungen</status>. Champion-Kills/Unterstützungen verlängern die Dauer dieser Fähigkeit um 7 Sekunden.",
        "missileSpeed": "20",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "20",
        "width": "",
        "angle": "",
        "castTime": "0.18",
        "effectRadius": "100",
        "targetRange": "1"
      }
    ]
  },
  "releaseDate": "2009-02-21",
  "releasePatch": "Alpha Week 2",
  "patchLastChanged": "26.03",
  "price": {
    "blueEssence": 225,
    "rp": 260
  },
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