{
  "id": 254,
  "key": "Vi",
  "name": "Vi",
  "title": "Piltovers Vollstreckerin",
  "fullName": "Vi, Piltovers Vollstreckerin",
  "icon": "https://raw.communitydragon.org/16.7/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/254.png",
  "resource": "Mana",
  "attackType": "Nahkampf",
  "adaptiveType": "Physischer Schaden",
  "stats": {
    "health": {
      "flat": 655,
      "percent": 0,
      "perLevel": 105,
      "percentPerLevel": 0
    },
    "healthRegen": {
      "flat": 10,
      "percent": 0,
      "perLevel": 1,
      "percentPerLevel": 0
    },
    "mana": {
      "flat": 295,
      "percent": 0,
      "perLevel": 65,
      "percentPerLevel": 0
    },
    "manaRegen": {
      "flat": 8,
      "percent": 0,
      "perLevel": 0.65,
      "percentPerLevel": 0
    },
    "armor": {
      "flat": 30,
      "percent": 0,
      "perLevel": 4.7,
      "percentPerLevel": 0
    },
    "magicResistance": {
      "flat": 32,
      "percent": 0,
      "perLevel": 2.05,
      "percentPerLevel": 0
    },
    "attackDamage": {
      "flat": 63,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "movespeed": {
      "flat": 340,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "acquisitionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "selectionRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "pathingRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "gameplayRadius": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamage": {
      "flat": 175,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "criticalStrikeDamageModifier": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackSpeed": {
      "flat": 0.644,
      "percent": 0,
      "perLevel": 2,
      "percentPerLevel": 0
    },
    "attackSpeedRatio": {
      "flat": 0.644,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackCastTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackTotalTime": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackDelayOffset": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "attackRange": {
      "flat": 125,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramTenacity": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAbilityHaste": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramAttackSpeed": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "aramEnergyRegen": {
      "flat": 0,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageTaken": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfDamageDealt": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfHealing": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    },
    "urfShielding": {
      "flat": 1,
      "percent": 0,
      "perLevel": 0,
      "percentPerLevel": 0
    }
  },
  "positions": [
    "JUNGLE"
  ],
  "roles": [
    "FIGHTER",
    "DIVER",
    "ASSASSIN"
  ],
  "attributeRatings": {
    "damage": 2,
    "toughness": 2,
    "control": 3,
    "mobility": 2,
    "utility": 1,
    "abilityReliance": 0,
    "difficulty": 1
  },
  "abilities": {
    "P": [
      {
        "name": "Schockschild",
        "icon": "https://raw.communitydragon.org/16.7/game/assets/characters/vi/hud/icons2d/vipassive.png",
        "effects": [
          {
            "description": "Vi lädt einen Schild über Zeit auf. Der Schild kann aktiviert werden, indem ein Gegner mit einer Fähigkeit getroffen wird.",
            "leveling": [
              {
                "attribute": "ShieldDuration",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "CDReductionOn3Hit",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ],
          "affectedByCdr": false
        },
        "targeting": "",
        "affects": "Selbst",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Vi lädt einen Schild über Zeit auf. Der Schild kann aktiviert werden, indem ein Gegner mit einer Fähigkeit getroffen wird.",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "0"
      }
    ],
    "Q": [
      {
        "name": "Mauerbrecher",
        "icon": "https://raw.communitydragon.org/16.7/game/assets/characters/vi/hud/icons2d/viq.png",
        "effects": [
          {
            "description": "<charge>Aufladungsbeginn:</charge> Vi lädt einen mächtigen Schlag auf und <status>verlangsamt</status> sich selbst um 15 %.<br /><br /><release>Auslösen:</release> Vi springt nach vorn, verursacht zwischen <physicalDamage>40/60/80/100/120 und (40/60/80/100/120 + 60% gesamte AD) * (2.5) normalen Schaden</physicalDamage> abhängig von der Aufladungsdauer und belegt alle getroffenen Gegner mit <spellName>Zermürbende Hiebe</spellName>. Vi hält an, wenn sie mit einem gegnerischen Champion kollidiert, und <status>stößt</status> diesen <status>zurück</status>.",
            "leveling": [
              {
                "attribute": "KnockbackDuration",
                "modifiers": [
                  {
                    "values": [
                      0.75
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MinDamage",
                "modifiers": [
                  {
                    "values": [
                      40,
                      60,
                      80,
                      100,
                      120
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MaxDamageMult",
                "modifiers": [
                  {
                    "values": [
                      250
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "MinionDamageMult",
                "modifiers": [
                  {
                    "values": [
                      100
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "MinDashRange",
                "modifiers": [
                  {
                    "values": [
                      250
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              },
              {
                "attribute": "ExtraDashRangeAtMaxCharge",
                "modifiers": [
                  {
                    "values": [
                      475
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              },
              {
                "attribute": "DashWallCheating",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              },
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      60
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "CanceledRefundTime",
                "modifiers": [
                  {
                    "values": [
                      3
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "ManaRefundPercent",
                "modifiers": [
                  {
                    "values": [
                      50
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                50,
                60,
                70,
                80,
                90
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                12,
                12,
                10.5,
                9,
                7.5
              ],
              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Richtung",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Positive MoveBlock, ChannelSpell, ImmobilizingCCSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<charge>Aufladungsbeginn:</charge> Vi lädt einen mächtigen Schlag auf und <status>verlangsamt</status> sich selbst um 15 %.<br /><br /><release>Auslösen:</release> Vi springt nach vorn, verursacht zwischen <physicalDamage>40/60/80/100/120 und (40/60/80/100/120 + 60% gesamte AD) * (2.5) normalen Schaden</physicalDamage> abhängig von der Aufladungsdauer und belegt alle getroffenen Gegner mit <spellName>Zermürbende Hiebe</spellName>. Vi hält an, wenn sie mit einem gegnerischen Champion kollidiert, und <status>stößt</status> diesen <status>zurück</status>.",
        "missileSpeed": "1500",
        "rechargeRate": "",
        "collisionRadius": "55",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1500",
        "width": "55",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "300",
        "targetRange": "250"
      }
    ],
    "W": [
      {
        "name": "Zermürbende Hiebe",
        "icon": "https://raw.communitydragon.org/16.7/game/assets/characters/vi/hud/icons2d/viw.png",
        "effects": [
          {
            "description": "<spellPassive>Passiv:</spellPassive> Jeder 3. Angriff auf dasselbe Ziel verursacht zusätzlich <physicalDamage>(4/5/6/7/8 + 3.5% gesamte AD) * (0.01) normalen Schaden</physicalDamage> basierend auf dem maximalen Leben, entfernt <scaleArmor>20% Rüstung</scaleArmor> und gewährt Vi 4 Sekunden lang <attackSpeed>30/35/40/45/50% Angriffstempo</attackSpeed>. Außerdem wird dadurch die verbleibende Abklingzeit von <spellName>Schockschild</spellName> um 4 Sekunden verringert.",
            "leveling": [
              {
                "attribute": "ADCoefficient",
                "modifiers": [
                  {
                    "values": [
                      3.5
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "MaxHealthDamage",
                "modifiers": [
                  {
                    "values": [
                      4,
                      5,
                      6,
                      7,
                      8
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "SharedBuffsDuration",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "AttackSpeed",
                "modifiers": [
                  {
                    "values": [
                      30,
                      35,
                      40,
                      45,
                      50
                    ],
                    "units": [
                      "%",
                      "%",
                      "%",
                      "%",
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "ShredAmount",
                "modifiers": [
                  {
                    "values": [
                      20
                    ],
                    "units": [
                      ""
                    ]
                  }
                ]
              },
              {
                "attribute": "MonsterDamageCap",
                "modifiers": [
                  {
                    "values": [
                      300
                    ],
                    "units": [
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "MarkerBuffDuration",
                "modifiers": [
                  {
                    "values": [
                      4
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "StacksBeforeEffect",
                "modifiers": [
                  {
                    "values": [
                      2
                    ],
                    "units": [
                      "Stapel"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                0
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "<spellPassive>Passiv:</spellPassive> Jeder 3. Angriff auf dasselbe Ziel verursacht zusätzlich <physicalDamage>(4/5/6/7/8 + 3.5% gesamte AD) * (0.01) normalen Schaden</physicalDamage> basierend auf dem maximalen Leben, entfernt <scaleArmor>20% Rüstung</scaleArmor> und gewährt Vi 4 Sekunden lang <attackSpeed>30/35/40/45/50% Angriffstempo</attackSpeed>. Außerdem wird dadurch die verbleibende Abklingzeit von <spellName>Schockschild</spellName> um 4 Sekunden verringert.",
        "missileSpeed": "1200",
        "rechargeRate": "",
        "collisionRadius": "50",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "1200",
        "width": "50",
        "angle": "",
        "castTime": "0.066",
        "effectRadius": "210",
        "targetRange": "750"
      }
    ],
    "E": [
      {
        "name": "Schlagkräftige Beweise",
        "icon": "https://raw.communitydragon.org/16.7/game/assets/characters/vi/hud/icons2d/vie.png",
        "effects": [
          {
            "description": "Vis nächster Angriff fügt dem Ziel und Gegnern hinter ihm <physicalDamage>10/30/50/70/90 + 110% gesamte AD + 100% normalen Schaden</physicalDamage> zu.<br /><br />Diese Fähigkeit hat 2 Ladungen (12/11/10/9/8/8 Sekunden Aufladungszeit).",
            "leveling": [
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      110
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      10,
                      30,
                      50,
                      70,
                      90
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [
                26,
                32,
                38,
                44,
                50
              ],
              "units": [
                "Mana",
                "Mana",
                "Mana",
                "Mana",
                "Mana"
              ]
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                1
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": false
        },
        "targeting": "Selbst",
        "affects": "Selbst, Verbundete, Gegner",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "AttackReset",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Vis nächster Angriff fügt dem Ziel und Gegnern hinter ihm <physicalDamage>10/30/50/70/90 + 110% gesamte AD + 100% normalen Schaden</physicalDamage> zu.<br /><br />Diese Fähigkeit hat 2 Ladungen (12/11/10/9/8/8 Sekunden Aufladungszeit).",
        "missileSpeed": "",
        "rechargeRate": "12/11/10/9/8",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "0.017",
        "effectRadius": "350",
        "targetRange": "400"
      },
      {
        "name": "Schlagkräftige Beweise (Variante 2)",
        "icon": "https://raw.communitydragon.org/16.7/game/assets/characters/vi/hud/icons2d/viwarwick64.ha_crepe.png",
        "effects": [
          {
            "description": "Vis nächster Angriff fügt dem Ziel und Gegnern hinter ihm <physicalDamage>10/30/50/70/90 + 110% gesamte AD + 100% normalen Schaden</physicalDamage> zu.<br /><br />Diese Fähigkeit hat 2 Ladungen (12/11/10/9/8/8 Sekunden Aufladungszeit).",
            "leveling": [
              {
                "attribute": "ADRatio",
                "modifiers": [
                  {
                    "values": [
                      110
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "BaseDamage",
                "modifiers": [
                  {
                    "values": [
                      10,
                      30,
                      50,
                      70,
                      90
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              }
            ]
          }
        ],
        "cost": {
          "modifiers": [
            {
              "values": [],
              "units": []
            }
          ]
        },
        "cooldown": {
          "modifiers": [
            {
              "values": [
                1
              ],
              "units": [
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "",
        "spellshieldable": false,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Vis nächster Angriff fügt dem Ziel und Gegnern hinter ihm <physicalDamage>10/30/50/70/90 + 110% gesamte AD + 100% normalen Schaden</physicalDamage> zu.<br /><br />Diese Fähigkeit hat 2 Ladungen (12/11/10/9/8/8 Sekunden Aufladungszeit).",
        "missileSpeed": "",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "",
        "speed": "",
        "width": "",
        "angle": "",
        "castTime": "",
        "effectRadius": "",
        "targetRange": "400"
      }
    ],
    "R": [
      {
        "name": "Anzeige ist raus",
        "icon": "https://raw.communitydragon.org/16.7/game/assets/characters/vi/hud/icons2d/vir.png",
        "effects": [
          {
            "description": "Vi visiert einen gegnerischen Champion an, deckt ihn auf und springt unaufhaltsam auf ihn zu. Wenn sie ihn erreicht, <status>schleudert</status> Vi ihn 1.3 Sekunden lang <status>in die Luft</status> und verursacht <physicalDamage>150/250/350 normalen Schaden</physicalDamage>.<br /><br />Alle anderen Gegner, mit denen Vi kollidiert, erleiden Schaden, werden zur Seite gestoßen und 0.75 Sekunden lang <status>betäubt</status>.",
            "leveling": [
              {
                "attribute": "RBaseSpeed",
                "modifiers": [
                  {
                    "values": [
                      800
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "RStunDuration",
                "modifiers": [
                  {
                    "values": [
                      1.3
                    ],
                    "units": [
                      "Sekunden"
                    ]
                  }
                ]
              },
              {
                "attribute": "RBaseDamage",
                "modifiers": [
                  {
                    "values": [
                      150,
                      250,
                      350
                    ],
                    "units": [
                      "physischer Schaden",
                      "physischer Schaden",
                      "physischer Schaden"
                    ]
                  }
                ]
              },
              {
                "attribute": "SecondaryTargetDamageMultiplier",
                "modifiers": [
                  {
                    "values": [
                      100
                    ],
                    "units": [
                      "%"
                    ]
                  }
                ]
              },
              {
                "attribute": "SecondaryTargetKnockbackDistance",
                "modifiers": [
                  {
                    "values": [
                      350
                    ],
                    "units": [
                      "Einheiten"
                    ]
                  }
                ]
              },
              {
                "attribute": "SecondaryTargetStunDuration",
                "modifiers": [
                  {
                    "values": [
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                    "units": [
                      "Sekunden"
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                ]
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                "attribute": "SecondaryTargetKnockbackDuration",
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                  {
                    "values": [
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                    "units": [
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              },
              {
                "attribute": "RBonusADRatio",
                "modifiers": [
                  {
                    "values": [
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                    "units": [
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        ],
        "cost": {
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            {
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              "units": [
                "Mana"
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          ]
        },
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              "values": [
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                140,
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              "units": [
                "Sekunden",
                "Sekunden",
                "Sekunden"
              ]
            }
          ],
          "affectedByCdr": true
        },
        "targeting": "",
        "affects": "Gegner",
        "spellshieldable": true,
        "resource": "Mana",
        "damageType": "Physischer Schaden",
        "spellEffects": "Ultimate, Positive MoveBlock, ChannelSpell, ImmobilizingCCSpell",
        "projectile": "",
        "onHitEffects": "",
        "occurrence": "",
        "notes": "",
        "blurb": "Vi visiert einen gegnerischen Champion an, deckt ihn auf und springt unaufhaltsam auf ihn zu. Wenn sie ihn erreicht, <status>schleudert</status> Vi ihn 1.3 Sekunden lang <status>in die Luft</status> und verursacht <physicalDamage>150/250/350 normalen Schaden</physicalDamage>.<br /><br />Alle anderen Gegner, mit denen Vi kollidiert, erleiden Schaden, werden zur Seite gestoßen und 0.75 Sekunden lang <status>betäubt</status>.",
        "missileSpeed": "1400",
        "rechargeRate": "",
        "collisionRadius": "",
        "tetherRadius": "",
        "onTargetCdStatic": "",
        "innerRadius": "275",
        "speed": "1400",
        "width": "",
        "angle": "",
        "castTime": "0.25",
        "effectRadius": "100",
        "targetRange": "800"
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  "releaseDate": "2012-12-19",
  "releasePatch": "1.0.0.153",
  "patchLastChanged": "26.03",
  "price": {
    "blueEssence": 675,
    "rp": 585
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  "lore": "Vi, die in den berüchtigten Straßen Zhauns aufwuchs, ist eine hitzköpfige, impulsive und furchteinflößende Frau, die nur wenig Respekt vor Autoritätspersonen zeigt. Sie war schon immer eine geschickte Überlebenskünstlerin, sowohl während ihrer Jugend als Unruhestifterin in der Oberstadt als auch während der ungerechtfertigt langen Zeit, die sie in der Stillwasser-Haftanstalt abgesessen hat. Sie arbeitet jetzt mit den Vollstreckern von Piltover zusammen, um den Frieden zu wahren, anstatt ihn zu brechen. Dabei schwingt sie ihre mächtigen Hextech-Handschuhe, mit denen sie Wände und Verdächtige gleichermaßen mit Leichtigkeit zerschmettern kann.",
  "faction": "piltover",
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      "release": "2012-12-19",
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      "release": "2012-12-19",
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      "lore": "After cycling through too many partners to count, the entire department had a bet going about \"lone wolf\" Officer Vi. But this tempestuous, impetuous officer has finally found her match in Caitlyn, a sharpshooter with a quick wit and soft spot for pink-haired wrecking balls.",
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      "lore": "One of the great generals of Hell, Vi brutalizes the tormented with acts of martial savagery, arbitrarily raining lazy blows upon the damned. Invoking her in the mortal realm must be done cautiously, as she responds only to a worthy opponent… and only for so long.",
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      "splashArtist": [
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      "lore": "Vi plays fast and loose with the rules of love, leaving a long trail of broken hearts (and, sometimes, bodies) in her wake. After many years, she's finally encountered a new rival worthy of her strength… almost too worthy.",
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